Advaita
Advaita is a 2D pixel-art action platformer. You play a lone knight: master your moves in the training grounds, then head out through the village and plains, fighting soldiers and gathering gear along the way.
Features
- Movement: double jump, wall jump and a spear dash
- Combat: sword and slash attacks, blocking, and well-timed parries
- Loot and equipment: open chests, collect enemy drops, and equip weapons, shields, helmets, armor and amulets
- Checkpoints: light them to save your progress and store extra gear in your reserve chest
- Tutorial: a guide NPC and a training dummy teach you the basics
- Settings: rebind every key, adjust volume, and continue your saved game from the main menu
Controls
| Action | Key |
|---|---|
| Move | Arrows / WASD (ZQSD on AZERTY) |
| Jump | Space |
| Sword attack | K |
| Slash attack | Q (A on AZERTY) |
| Block | L |
| Parry | ; (M on AZERTY) |
| Spear dash | Shift |
| Health potion | O |
| Interact / talk | E |
| Inventory | I |
| Pause / settings | Esc |
You can change any key in Settings > Controls.
Click inside the game once so it receives your keyboard.
In fullscreen, press Esc twice to open the pause menu.
About
I made Advaita on my own in Unity 6 (C#), covering the gameplay, combat, inventory, save system, UI and game feel. It's a demo, and I'm still working on it.
Made by Léopold Stiffel – CV / LinkedIn · GitHub
Credits
- Hero Knight (player character)
- Cainos – Pixel Art Platformer: Village Props
- 2D Pixel Art Platformer Biome – Plains
- Crusenho – UI Essential Pack (CC BY 4.0)
- MetroidvaniaController sound effects
- Fonts: Abaddon, m5x7
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Phonoxe |
| Genre | Adventure, Role Playing |
| Made with | Unity |
| Tags | 2D, Fantasy |
| AI Disclosure | AI Assisted, Code |

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