Advaita is a 2D pixel-art action platformer. You play a lone knight: master your moves in the training grounds, then head out through the village and plains, fighting soldiers and gathering gear along the way.

Features

  • Movement: double jump, wall jump and a spear dash
  • Combat: sword and slash attacks, blocking, and well-timed parries
  • Loot and equipment: open chests, collect enemy drops, and equip weapons, shields, helmets, armor and amulets
  • Checkpoints: light them to save your progress and store extra gear in your reserve chest
  • Tutorial: a guide NPC and a training dummy teach you the basics
  • Settings: rebind every key, adjust volume, and continue your saved game from the main menu

Controls

ActionKey
MoveArrows / WASD (ZQSD on AZERTY)
JumpSpace
Sword attackK
Slash attackQ (A on AZERTY)
BlockL
Parry; (M on AZERTY)
Spear dashShift
Health potionO
Interact / talkE
InventoryI
Pause / settingsEsc

You can change any key in Settings > Controls.
Click inside the game once so it receives your keyboard.
In fullscreen, press Esc twice to open the pause menu.

About

I made Advaita on my own in Unity 6 (C#), covering the gameplay, combat, inventory, save system, UI and game feel. It's a demo, and I'm still working on it.

Made by Léopold Stiffel – CV / LinkedIn · GitHub

Credits

  • Hero Knight (player character)
  • Cainos – Pixel Art Platformer: Village Props
  • 2D Pixel Art Platformer Biome – Plains
  • Crusenho – UI Essential Pack (CC BY 4.0)
  • MetroidvaniaController sound effects
  • Fonts: Abaddon, m5x7
Updated 4 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorPhonoxe
GenreAdventure, Role Playing
Made withUnity
Tags2D, Fantasy
AI DisclosureAI Assisted, Code

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